Import the vanilla model into your Blend file (if you don’t already have it there).
Once you’ve finished a model and want to rig it, step 1 is almost always to use the automatic weight transfer tool. You can convert the LE mesh to SE format when you’re done using SSE Nif Optimizer. Secondly, you need to use a mesh from Legendary Edition (“Oldrim” or “Classic”) instead of Special Edition because NifTools does not support the new format yet.
Copying your custom model into the vanilla creature’s Nif after export, instead of trying to “fix up” your exported model by copying data into it.
We’ll cover some exceptions, but generally, wherever there is a moving joint in your creature, it needs to be in the same place as the corresponding joint in the vanilla creature.
Keep the shape of your model roughly the same as vanilla unless you know how to modify Skyrim’s animation skeletons.
Even if you don’t want any of the 3D data, you should just delete the triangles to preserve the shader data, etc.
Import the vanilla creature model and modifying it, instead of working from scratch.
You should treat this as the Cardinal Rule, only to be deviated from when you know what you are doing.
Open Blender and enable the NifTools addon in User Preferences.įirstly, as a beginner, you will avoid a lot of issues by choosing an existing vanilla creature and using the information from it whenever possible.
It should ask to overwrite files, click Yes.
Extract the contents of my modifications into this folder.
Navigate to the subfolder \scripts\addons.
For me it is %AppData%\Blender Foundation\Blender\2.79
Locate your NifTools plugin folder in AppData.
Install opusGlass's modifications to the NifTools plugin.
Install NifTools 2.6.0dev4 from MUST BE THIS EXACT VERSION.
Install Blender 2.79b (similar versions might work but are untested, 2.80 does not work as of the last time I tested).